Using 3DSMAX, you can download the course about a simple character's modeling and riglema to the end.
In this sixth course about 3DSMAX Human Animation, Character Studio describes the muscle structure (bulge) system. At the same time, the shape of the character is shown to replace the model without touching the modeling tools. http://hotfile.com/dl/56715259/a3de7b9/biped-1.avi.html http://hotfile.com/dl/56715284/9ac756d/biped-2.avi.html http://hotfile.com/dl/56715318/e42e97c/biped-3.avi.html http://hotfile.com/dl/56715391/25bf075/biped-4.avi.html http://hotfile.com/dl/56715398/106f216/biped-5.avi.html http://hotfile.com/dl/56715418/c189990/biped-6.avi.html
In this fifth course about 3DSMAX Human Animation, the use of a model of pieces with Character Studio is explained with bipedio. This technique also allows you to use the Morph modifier and can be preferred in detailed animations. http://hotfile.com/dl/56715259/a3de7b9/biped-1.avi.html http://hotfile.com/dl/56715284/9ac756d/biped-2.avi.html http://hotfile.com/dl/56715318/e42e97c/biped-3.avi.html http://hotfile.com/dl/56715391/25bf075/biped-4.avi.html http://hotfile.com/dl/56715398/106f216/biped-5.avi.html http://hotfile.com/dl/56715418/c189990/biped-6.avi.html
With 3DSMAX, this fourth lesson about Character Studio is required for the hand -made and joint connections of the human model with Physique Modiferi and upload the BVH file. http://hotfile.com/dl/56715259/a3de7b9/biped-1.avi.html http://hotfile.com/dl/56715284/9ac756d/biped-2.avi.html http://hotfile.com/dl/56715318/e42e97c/biped-3.avi.html http://hotfile.com/dl/56715391/25bf075/biped-4.avi.html http://hotfile.com/dl/56715398/106f216/biped-5.avi.html http://hotfile.com/dl/56715418/c189990/biped-6.avi.html
In this third course about 3dsmax and Character Studio, the details of Physique Modifierinni describe and animation is entered. http://hotfile.com/dl/56715259/a3de7b9/biped-1.avi.html http://hotfile.com/dl/56715284/9ac756d/biped-2.avi.html http://hotfile.com/dl/56715318/e42e97c/biped-3.avi.html http://hotfile.com/dl/56715391/25bf075/biped-4.avi.html http://hotfile.com/dl/56715398/106f216/biped-5.avi.html http://hotfile.com/dl/56715418/c189990/biped-6.avi.html
In this second lesson about 3DSMAX and Character Studio, the use of Physique Modifer and the combination of the human model and BONES system. http://hotfile.com/dl/56715259/a3de7b9/biped-1.avi.html http://hotfile.com/dl/56715284/9ac756d/biped-2.avi.html http://hotfile.com/dl/56715318/e42e97c/biped-3.avi.html http://hotfile.com/dl/56715391/25bf075/biped-4.avi.html http://hotfile.com/dl/56715398/106f216/biped-5.avi.html http://hotfile.com/dl/56715418/c189990/biped-6.avi.html
With 3DSMAX, the first part of this course series, which describes the Biped, Physique duo used in human and animal animations, describes the preparation of the bipeded shape. http://hotfile.com/dl/56715259/a3de7b9/biped-1.avi.html http://hotfile.com/dl/56715284/9ac756d/biped-2.avi.html http://hotfile.com/dl/56715318/e42e97c/biped-3.avi.html http://hotfile.com/dl/56715391/25bf075/biped-4.avi.html http://hotfile.com/dl/56715398/106f216/biped-5.avi.html http://hotfile.com/dl/56715418/c189990/biped-6.avi.html (Prepared by: Bayram Kurt)
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2024-12-21